Friday, December 9, 2011

Prepare for the great unknown....

Now, if I may, a brief foreword on purple.

Some of the cards in the purple spoiler will refer to a new mechanic, which I chose to not print the rules of on every purple card. It is the purple "staple" mechanic, much like trample is a Green staple mechanic. This mechanic is called a few different ways but usually it will mean the same thing.

It is called Forget.

When you Forget a card, you basically are exiling that card.  The difference is that there is a different zone that you put "Forgotten" cards.  If you ever would draw a card while at the same time you have any number of Forgotten cards in your Forgotten zone, you may: Choose to draw a card from the top of your deck; or, choose a card from your Forgotten zone, and add that card to your hand.  Choosing the latter option counts as 'drawing a card' and will trigger any of those effects.  However, if you would draw a card and there are no cards in your library, even if you could draw from your forgotten pile, you still lose the game.

So, to put it simply, when you draw, you can either draw like normal or pick a card you "Forgot".  Your choice.

At first hand, this might seem like a weaker version of exiling.  That does happen to be the case sometimes.  One way to wield this new found power is to attempt to have your opponent forget multiple permanents in one turn.  That way, they can only draw one of those threats and put it into play, thus gaining you momentum.

Many 'forget' effects will target permanents.  This allows you a much wider range of targets as opposed to, say, Doom Blade, which will only target creatures (non-black ones at that).  This type of "Oblivion Ring" effect will be appreciated by all future purple Magi. 

But whats the biggest purpose of Forgetting cards?  Forgetting your own cards, of course.  Why is that?  Well, that's because purple has a variety of ways to manipulate cards in your own Forgotten zone, much like black can manipulate cards from their graveyard.  Here is two examples of purple cards:





First, we have a card that cost 3 mana.  It allows you to put any creature card in your Forgotten zone into play under your control.  Now, if you have Forgotten a Blightsteel Colossus, then that means you'll have a Blightsteel Colossus under your control by turn 3. 


This card captures a lot of how purple works.
Second, we have a card that costs 5 mana.  It allows you to forget the top 15 cards of your library.  That's it.  Why is this good?  We lose card advantage.  WTF?!?  But you also gain card selection.  You now have access to draw any card from these 15 that you know of, or, you could draw a mystery card.  Not to mention that this would combo well with the first example. 

By looking at the picture above, you will notice that purple is dead across from green.  This means that they are enemy colors. (If you dont believe me, do the same with red and blue, or white and black.)  Usually, the colors they are next to on the color wheel are that colors natural allies.  This means black and blue are this colors allies.  Its impossible to show this on that color wheel, but purple also takes some traits from red and white.  It can burn, albeit much weaker, like red, and gains the ability to exile and deal with enchantments, and gain life like white can. 

Purple also has it's own basic land, called 'Rift'.  These portals open up on various areas of the planes and unleash the power of the purple magic upon the land.

With that said, brace yourself, for the Rifts have now arrived, and soon, so shall the denizens of this mysterious color.

2 comments:

  1. That's so cool! Gosh, I'd play that color all the time. Once again, great work!

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  2. thanks bro. we will be playtesting this at the limited and contructed levels at some point so if you are interested let me know

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