Wednesday, April 27, 2011
Jor Kadeen, Metalcraft Overrunner
Its hard for me not to build a deck around this $1.49 legendary rare. I mean, with metalcraft he's an 8/4 first strike, and that beats titans correct? Even without that, just imagine a board with the following:
1X tempered steel
1X signal pest
1X ornithopter
1X Memnite
Drop this bad boy say turn 4 with the help of our mana ramp? swing for 18?
Seems good!
While having the creatures enable the metalcraft is great for the fast beats, it also makes metalcraft weaker since creatures are so easy to remove in this format. And without metalcraft, this deck loses its explosiveness and has to rely on its weak end game material.
Sure, a 5/4 first strike is decent but it loses to titans. Myr battlesphere and wurmcoils are great drops but i cannot run many since it clogs my starting hands. Eldrazi monuments are great to preserve your little creatures from mass removal but sometimes it hurts too much by losing metalcraft. I might run them sideboard instead....
Let me know what you think guys! By the way, I have enabled it to where you can post comments on my blog without signing up, but please put your name with your comment so i know whos posting! Altenatively, leave your comments on the facebook link if you wish.
Monday, April 25, 2011
Thursday, April 21, 2011
Pack Busting - Mirrodin Besieged!
So I got this pack at Wal-Mart on my lunch break. Bored as hell, I decided to take pics and do a pack busting blog. Lets see what happens...
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Everyone has their own method. |
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Oh noes, a Ringleader! |
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Heres the common pool. Pretty bad draft pool, however I do like Myr sire for Metalcraft and Burn the Impure is removal, right? |
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The uncommon pool is much better. Each card is playable, and Anatomist is a bomb. |
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A fine pull, and a draft bomb. |
Monday, April 18, 2011
Bitter Turmoil set primer!
Bitter Turmoil is my custom set and is no way an offical Wizards of the Coast product. It is part two in a three set block, which shapes up as the following:
Weathered Hope Block:
- Weathered Hope (229 card set, Large, Finished)
- Bitter Turmoil (150~175 card set, Medium, NearFinished)
- Aftermath (100~125 card set, Small, In progress)
The rest of this blog will consist of the Bitter Turmoil primer, which will introduce you to some mechanics and spoil some new cards, most of which were never revealed before! This is in the same format as the Weathered Hope primer, which can be found here > http://www.facebook.com/#!/note.php?note_id=146231645414192.
Bitter Turmoil is a custom set created by Torio Boscacci. This set is a direct follow up to Weathered Hope and while it follows some of the feeling that WH brought, there are so many unique twists to this set. But let's go over the basics.
As with any set, there are new mechanics and returning mechanics. Here are a sample of each:
WH mechanics:
Duration X - "This permanent comes into play with X age counters. On your upkeep, remove an age counter. If you cannot, shuffle this card into your library." This is usually used in cards that are overpowered for the mana you invest in them. For example:
This effect, even at the common rarity, is very powerful! Especially with a new set mechanic, Volatile, but that comes later. The drawback is you only get a couple of turns to use it, however with haste your opponent cant prepare for your onslaught as well.
One of my favorite mechanics, Reign, is also from the Weathered Hope set. Reign usually means if you control a permanent that is related to the spell, then you will get an extra effect from it. Usually, this will come from the color of the spell, such as Earthcrush - but it can also be from it's Tribal.
Bitter Turmoil Mechanics!
Volatile - This creature is so vile it is shrinking itself and all other creatures near it! On each of your upkeeps, if you control the card that has this effect, you'll put a -1/-1 counter on all non-artifact creatures in play! For example:
Do you realize how awesome this guy is? Forget he's even a creature, he is board control to the max, especially against 'weenie' decks. For example, you drop this on board controlling only a Juggernaut (artifact creature). Your opponent is sitting on a 4/4 Thrun and 3 Squadron Hawks. All the hawks die next turn and the Thrun will be no match for your Juggernaut in two turns. Not to mention you still have a creature in the Abomination that can swing each turn as well!
Morph also makes a return in this set. But I feel it's needed to list it as a new mechanics because it appears on non-creature cards as well this time around! Just take a look:
Yeah, I'll admit its not game changing in this example, but it is neat. Early on if you need a cheaper casting card, you got it. And if you draw it later on, no ones gonna be too upset at this ever burning lava axe. But, the true joy comes in activating its morph cost - you'll get it for 2 less mana! Imagine this on other cards, and in the opposite way. Maybe a cheaper card with a more expensive morph cost, but with a bonus when you activate it that way? Kinda like kicker maybe? Who knows?
The final mechanic requires a little more about the set. You know about the purple mana, right? Maybe not? Well heres a few that were recently spoiled and some new ones:
These cards use the Rift Basic Land, which produces one purple mana. Purple is the best color for counter magic, and can provide decent burn as back up. Purple also fights enchantments, uses a good amount of enchantments, and is fair at edict effects (when you target the player instead of the target, like Consuming Vapors?) They also specialize in a new mechanic, called Forget.
Forget - Exile this card under that owners control. Whenever the owner draws a card, that player may draw a card they have Forgotten instead.
Heres a few already spoiled examples and a new one...
There will be many returning mechanics, but much less than Weathered Hope. This set is designed to take Magic in a whole new direction and make it as unique as possible.
Also with any set, you usually see some reprints. This set has several reprints from many different sets throughout Magic's rich history. Here's one for you:
In closing, thanks for reading and supporting this. I hope the purple colored cards will be accepted but I know I will be met with some resistance. Give it a try. Its not overpowered, its not underpowered. Its just another angle to look at the game from.
What, you want another spoiler? Ok just one more, but dont expect to see any more in the next few weeks, I think I have spoiled plenty! Thanks again guys!
Weathered Hope Block:
- Weathered Hope (229 card set, Large, Finished)
- Bitter Turmoil (150~175 card set, Medium, NearFinished)
- Aftermath (100~125 card set, Small, In progress)
The rest of this blog will consist of the Bitter Turmoil primer, which will introduce you to some mechanics and spoil some new cards, most of which were never revealed before! This is in the same format as the Weathered Hope primer, which can be found here > http://www.facebook.com/#!/note.php?note_id=146231645414192.
Bitter Turmoil is a custom set created by Torio Boscacci. This set is a direct follow up to Weathered Hope and while it follows some of the feeling that WH brought, there are so many unique twists to this set. But let's go over the basics.
As with any set, there are new mechanics and returning mechanics. Here are a sample of each:
WH mechanics:
Duration X - "This permanent comes into play with X age counters. On your upkeep, remove an age counter. If you cannot, shuffle this card into your library." This is usually used in cards that are overpowered for the mana you invest in them. For example:
This effect, even at the common rarity, is very powerful! Especially with a new set mechanic, Volatile, but that comes later. The drawback is you only get a couple of turns to use it, however with haste your opponent cant prepare for your onslaught as well.
One of my favorite mechanics, Reign, is also from the Weathered Hope set. Reign usually means if you control a permanent that is related to the spell, then you will get an extra effect from it. Usually, this will come from the color of the spell, such as Earthcrush - but it can also be from it's Tribal.
Bitter Turmoil Mechanics!
Volatile - This creature is so vile it is shrinking itself and all other creatures near it! On each of your upkeeps, if you control the card that has this effect, you'll put a -1/-1 counter on all non-artifact creatures in play! For example:
Do you realize how awesome this guy is? Forget he's even a creature, he is board control to the max, especially against 'weenie' decks. For example, you drop this on board controlling only a Juggernaut (artifact creature). Your opponent is sitting on a 4/4 Thrun and 3 Squadron Hawks. All the hawks die next turn and the Thrun will be no match for your Juggernaut in two turns. Not to mention you still have a creature in the Abomination that can swing each turn as well!
Morph also makes a return in this set. But I feel it's needed to list it as a new mechanics because it appears on non-creature cards as well this time around! Just take a look:
Yeah, I'll admit its not game changing in this example, but it is neat. Early on if you need a cheaper casting card, you got it. And if you draw it later on, no ones gonna be too upset at this ever burning lava axe. But, the true joy comes in activating its morph cost - you'll get it for 2 less mana! Imagine this on other cards, and in the opposite way. Maybe a cheaper card with a more expensive morph cost, but with a bonus when you activate it that way? Kinda like kicker maybe? Who knows?
The final mechanic requires a little more about the set. You know about the purple mana, right? Maybe not? Well heres a few that were recently spoiled and some new ones:
These cards use the Rift Basic Land, which produces one purple mana. Purple is the best color for counter magic, and can provide decent burn as back up. Purple also fights enchantments, uses a good amount of enchantments, and is fair at edict effects (when you target the player instead of the target, like Consuming Vapors?) They also specialize in a new mechanic, called Forget.
Forget - Exile this card under that owners control. Whenever the owner draws a card, that player may draw a card they have Forgotten instead.
Heres a few already spoiled examples and a new one...
There will be many returning mechanics, but much less than Weathered Hope. This set is designed to take Magic in a whole new direction and make it as unique as possible.
Also with any set, you usually see some reprints. This set has several reprints from many different sets throughout Magic's rich history. Here's one for you:
In closing, thanks for reading and supporting this. I hope the purple colored cards will be accepted but I know I will be met with some resistance. Give it a try. Its not overpowered, its not underpowered. Its just another angle to look at the game from.
What, you want another spoiler? Ok just one more, but dont expect to see any more in the next few weeks, I think I have spoiled plenty! Thanks again guys!
Monday, April 11, 2011
Red Deck Wins...sometimes.
Who likes fire? Heat? Dragon's Breath? Lightning Bolts and Titans of Inferno? Well, this Magic the Gathering Standard Deck is for youuuuuuuu.
I'm recommending this deck to a red player for the upcoming Free tournament at the Gamers Haunt in burnsville. The winner picks up a playset of Tezzeret, Agent of Bolas cards!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijVOtTjDjWzBs3uqIPXXHwCFZh18UohY7dCd0hrYKHtg9O5tKWtgkbhHA6LX3y98STHn0oMBMVgPLGErShkea6S4n-7dAMqtsQBirF68cBbkS6UnJPWStLrtYoWpHOsiIrpPPe_QpvXNA/s320/KothOfTheHammer.jpg)
CREATURES
Goblin Guide 4x
Ember Hauler 4x
Plated Geopede 2x
Kargan Dragonlord 2x
Kiln Fiend 2x
Spikeshot Elder 2x
Goblin RuinBlaster 2x
Hero of Oxid Ridge 1x
Molten-Tail Masticore 1x
Wurmcoil Engine1x
Inferno Titan 1x
OTHER SPELLS
Lightning Bolt 4x
Burst Lightning 3x
Searing Blaze 3x
Staggershock 2x
Forked Bolt 2x
Koth, of the Hammer 3x
LAND
Arid Mesa 4x
Scalding Tarn 1x
Teetering Peaks 3x
13 Mountains
Sideboard
3 Manic Vandal
3 Flame Slash
2 Act of Treason
2 Unstable Footing
2 Perilous Myr
1 Goblin Ruinblaster
1 Inferno Titan
1 Leyline of Punishment
I'm recommending this deck to a red player for the upcoming Free tournament at the Gamers Haunt in burnsville. The winner picks up a playset of Tezzeret, Agent of Bolas cards!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijVOtTjDjWzBs3uqIPXXHwCFZh18UohY7dCd0hrYKHtg9O5tKWtgkbhHA6LX3y98STHn0oMBMVgPLGErShkea6S4n-7dAMqtsQBirF68cBbkS6UnJPWStLrtYoWpHOsiIrpPPe_QpvXNA/s320/KothOfTheHammer.jpg)
CREATURES
Goblin Guide 4x
Ember Hauler 4x
Plated Geopede 2x
Kargan Dragonlord 2x
Kiln Fiend 2x
Spikeshot Elder 2x
Goblin RuinBlaster 2x
Hero of Oxid Ridge 1x
Molten-Tail Masticore 1x
Wurmcoil Engine1x
Inferno Titan 1x
OTHER SPELLS
Lightning Bolt 4x
Burst Lightning 3x
Searing Blaze 3x
Staggershock 2x
Forked Bolt 2x
Koth, of the Hammer 3x
LAND
Arid Mesa 4x
Scalding Tarn 1x
Teetering Peaks 3x
13 Mountains
Sideboard
3 Manic Vandal
3 Flame Slash
2 Act of Treason
2 Unstable Footing
2 Perilous Myr
1 Goblin Ruinblaster
1 Inferno Titan
1 Leyline of Punishment
And now.....the weather!
The Fate of The Lich King
Times
Times are rough these days.
I hear that a lot. I have for a long time actually. The way we run our town, our state, and our country is sickening. The things we founded our country on have long since dissipated. We used to elect officals to speak for us, to stick up for us, and to guide us. Now we vote on whoever has money, whoever the ads make us feel is "right" for the job. "I guess this feller gets my vote, hes finanically stable!"
I'll leave the politics to Chrisawn, but my point is that its affecting us all. A dollar more for a gallon of gas means any goods that are transported are going to cost a lot more. Whats NOT transported these days? So what, my block of Velvetta is 25 cents more than it was last week. Why does this affect me? Well, I know I purchase 100+ items each week. And lets just say its only a 20 dollar increase on my weekly shopping trip. Let's go short term. How much extra money am I spending a year? Over $1,000. Oops, I haven't even added in the increase for the gas for my car yet.
It's a huge circle. And its hard to understand. But the bottom line is, prices for goods are going up. Quality is going down. And your paycheck stays the same.
Welcome to America.
I hear that a lot. I have for a long time actually. The way we run our town, our state, and our country is sickening. The things we founded our country on have long since dissipated. We used to elect officals to speak for us, to stick up for us, and to guide us. Now we vote on whoever has money, whoever the ads make us feel is "right" for the job. "I guess this feller gets my vote, hes finanically stable!"
I'll leave the politics to Chrisawn, but my point is that its affecting us all. A dollar more for a gallon of gas means any goods that are transported are going to cost a lot more. Whats NOT transported these days? So what, my block of Velvetta is 25 cents more than it was last week. Why does this affect me? Well, I know I purchase 100+ items each week. And lets just say its only a 20 dollar increase on my weekly shopping trip. Let's go short term. How much extra money am I spending a year? Over $1,000. Oops, I haven't even added in the increase for the gas for my car yet.
![]() |
Expect to see more signs like this in the near future. |
It's a huge circle. And its hard to understand. But the bottom line is, prices for goods are going up. Quality is going down. And your paycheck stays the same.
Welcome to America.
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