Showing posts with label Magic. Show all posts
Showing posts with label Magic. Show all posts

Wednesday, June 13, 2012

Introducing: The SPG Cube

Hey guys,

I'm working on a ton of projects this month.  Between logging in 40 hours a week at work, from various side-jobs from web design to business management, attempting to hit 6 or so hours a week into D3, working on Marks of Misery (my upcoming D&D based card game), working on custom sets, keeping the SPG group alive and fresh with different, fun ways to play TCG's (did a Avacyn Restored draft last week and doing Planechase all this week), keeping up with M13 spoilers, trying to marathon Big Bang Theory, well, let's just say I've been keeping pretty busy. 

Yet another simultaneous endeavor I'm currently amidst is creating the SPG Cube.  Cube is a pretty vague term for a collection of cards that are carefully selected and put into a box (cube) and used to play Magic with, primary limited formats.  Cubes can be various sizes but for our group I'm aiming for a 275-300 card cube, since rarely will there be more than 6 players at one time.  Most cubes select the best cards throughout the history of Magic, making the Cube format a random yet very potent format.  I plan to keep the power level pretty high, but keeping the majority of the cards within the recent years (mostly Zendikar+, with some notable exceptions).  If you've been following on facebook I have been polling on some suggestions for possible Cube inclusions.  For example, I asked for a Zendikar card of each color at the uncommon rarity and more than likely the top votes will see play in the cube!  Most of the cards in the cube will be the definitive high power cards like the Titans, but doing community votes like these will help bring variety in the power level for our cube.

I'm still going to be adding more cards and tweaking it until the end of the month, but here is the cube so far:


Green (26)
Primeval Titan
Birds of Paradise
Llanowar Elf
Viridian Corruptor
Arbor Elf
Avacyn's Pilgrim
Fauna Shaman
River Boa
Strangleroot Geist
Wolfir Avenger
Obstinate Baloth
Oracle of Mul Daya
Thrun, the Last Troll
Acidic Slime
Wolfir Silverheart
Krosan Tusker*
Avenger of Zendikar
Terastadon
Vines of the Vastwood
Explore
Rampant Growth
Beast Within
Cultivate
Garruk Wildspeaker
Garruk Relentless
Green Sun's Zenith

blue (23)
Mana Leak
ponder
Preordain
Frost Titan
Delver of Secrets
Snapcaster Mage
Phantasmal Image
Sea Gate Oracle
Fettergeist
Dungeon Geists
Mist Raven
Phyrexian Metamorph
Sphinx of Lost Truths
Inkwell Leviathan
Spell Pierce
Counterspell
Jace Beleren
Deep Analysis*
Jace, the Mind Sculptor
Tamiyo, the Moon Sage
Time Warp
Voltlion Reins
Sphinx of Jwar Isle

Red (33)
Lightning Bolt
Burst Lightning
Inferno Titan
Goblin Guide
Grim Lavamancer
Vexing Devil
Spikeshot Elder
Stromkirk Noble
Ember Hauler
Goblin Wardriver
Plated Geopede
Kargan Dragonlord
Hellspark Elemental
Stormblood Berserker
Ball Lightning
Chandra's Phoenix
Goblin Ruinblaster
Hellrider
Hound of Griselbrand
Archwing Dragon
Siege-Gang Commander
zealous Conscripts
Faithless Looting
Arc Trail
Incinerate
Searing Blaze
Brimstone Volley
Chaos Warp
Staggershock
Molten Rain*
Chandra the Firebrand
Chandra Nalaar
Devil's Play

Black (25)
Doom Blade
Go for the Throat
Black Sun's Zenith
Grave Titan
Diregraf Ghoul
Pulse Tracker
Vampire Lacerator
Bloodghast
Gatekeeper of Malakir
nantuko Shade
Vampire Nighthawk
Hypnotic Specter
Geralf's Messenger
Abyssal Persecutor
Phyrexian Obliterator
Bloodgift Demon
Drana, Kalastria Bloodchief
Unburial Rites
Sheoldred, the Whispering One
Duress
Tragic Slip
Dismember
Barter in Blood
Liliana Vess
Sorin Markov

White (25)
Baneslayer Angel
Day of Judgement
Terminus
Sun Titan
Oblivion Ring
Path to Exile
Elite Vanguard
Student of Warfare
Wall of Omens
Lone Missionary
Stoneforge Mystic
Thalia, Guardian of Thraben
Mirran Crusadar
Fiend Hunter
Blade Splicer
Hero of Bladehold
Restoration Angel
Angel of Jubilation
Condemn
Journey to Nowhere
Honor of the Pure
Lingering Souls
ajani Goldmane
Gideon Jura
White Sun's Zenith

Gold (12)
wall of Denial
Havengul Lich
Bloodbraid Elf
Venser the Sojourner
Sarakan the Mad
Terminate
Blightning
Edric, Spymaster of Trest
Glissa, the Traitor
Putrid Leech
Qasali Pridemage
Unmake*


Artifact (22)
Sword of War and Peace
Sword of Feast and Famine
Sword of Body and Mind
Eldrazi Monument
karn Liberated
Mindslaver
Ratchet Bomb
Duplicant*
Palladium Myr
Myr Battlesphere
Molten-Tail Masticore
spellskite
wurmcoil Engine
Phyerxian Revoker
Everflowing Chalice
Sphere of the Suns
Manalith
Basilisk Collar
Batterskull
Lightning Greaves*
Mortarpod
Tumble Magnet

Land (24)
Fetches
Terramorphic
Evolving Wilds
Shimmering Grotto
Core Duals
Manlands WW
Hailimar Depths
Shards Tri lands

*Pre Alara card deemed needed in this format.

Monday, February 27, 2012

Bitter Turmoil - Complete Spoiler: Multicolor

Well, its a Lightning Blast.  Well, its a lot more than
that actually, as it could cantrip and it also
can help exile any forgotten cards that your opponent
could be stacking up against you.  So, if
red and purple is a viable deck, this card will be
in it.

Feels like careful study, but with a safety net.
If you pitched cards you couldnt flashback or animate
with careful study, those cards were pretty much gone.
With forget, you can stack useful cards in your forgotten
pile to cheat into play later, or just stuff some cards you
do not need at the moment and just save them for later.

Leave it to me to recreate Totem Armor as
a negative effect.

Superb sideboard stuff+awesome art= Nifty card.

Goofy card that doesnt fit into the quick
stratgem that goblin decks often have.
It does, however, work well in the late game.

Well, you wanted one, so here you are.
Nearly immortal and boosting your other gobbies
should make this guy a fine addition to your goblin deck.

Rejuvenate is a "Super Lifelink" ability that
I used a lot when Bitter Turmoil and Aftermath
were in their infancy.  I had to cut most of it,
and decided to keep this card in order to appease
those green/white players out there.

This is one of those few cards that I made a
long time ago and never had to change.  I love
how simple and effective it is.  A potentially
backbreaking card to be on the opposing side of.

This was the first card of Bitter Turmoil.  I used
it originally in Weathered Hope to appeal to
the "thinkers" out there that like to build decks
around complex cards such as this one.  I decided to
pull it from Weathered Hope once I knew I was doing
purple in Bitter Turmoil.  But, at that point, I didnt know
exactly what purple would be doing, all I knew
is that it involved complexity.  To sum things up,
it didnt feel like it felt like a purple card once the
Forget mechanic came into the picture, so I just kept it
the way that you see it today.  If you enjoy deckbuilding
crazy stuff, this one is for you.
(PS if you really need a hint as to why this is good, just
start with the Duration mechanic or Cumulative upkeep)

I know I know hes a Garruk Ripoff.  But thats
for a good reason.  Garruk was probably the most
balanced walker out there, so why not throw a
look-alike into the fray of this awesome set?

Craziness.  He not only works well with his master,
he holds his own just fine as well.  So many
options and all of them are good.

How is a reverse rewind any good?  It is
freaking Counterspell guys!  Maybe 10% of the
time they will embarrass you by playing another
spell with that mana you gave them but most of the
time this is indeed Counterspell!

Just had to have a Myr.  This one is Sacir's pet
and he follows suit with his ablities.

The most supported walker in this set by far.
The angel of death Sacir banishes everything
your opponent has, from their hand to their life total.
If that wasnt enough, how about erasing their
ENTIRE board with his ultimate?

Powerful on his own, and even more lethal
with Sacir.  If you need life, force your opponent to
draw and then use Sacir's plus ability!

Drains the foes life quickly and plays well with
Missive.  Does a ton of damage in Multiplayer.

Running blue/red artifacts?  (for some weird reason?)
This card was made with you in mind!

Super mega elf!  Bonus: You can cheat this guy
in turn three with the Green Planeswalker, Lork!

Thats a messed up looking sphinx! 

Friday, January 13, 2012

Dark Ascension: How the mythics stack up...

As of posting, there are 10 of 10 mythics spoiled for Dark Ascension.  I'm going to review these mythics and see which ones are over hyped and which ones have potential.





I'd imagine you will feel the same remorse
akin to pulling a Time Reversal when you pull
a Beguiler of Wills.

Beguiler of Wills
Current Price: $2.49
Future Price: $1.50-$2.50

Beguiler of Wills is what we call a bulk mythic, and shes really the worse kind.  She does nothing backbreaking in limited unlike most other bulk mythics, and she will not touch standard.  Sure, casual players and EDH players (well, aren't they really one in the same?) will eat this up, but to those of us that like to actually bust open packs and get some value when we pull a mythic, this one will disappoint.  Final Verdict: Bulk Mythic junk.





Drogskol Reaver
Current Price: $9.99
Future Price: $2-$4
I have no clue why this guy is hyped the way that he is.  He is like a Baneslayer mixed with a worse version of Consecrated Sphinx, for 7 mana and forces you into blue/white.  He seems weaker than a Titan, and when you want a Consecrated Sphinx effect, you'd be better off with the original.  You have to connect to get the cards, and Sphinx just gives them to you on your opponents upkeep.  Sure, you can unburial this, but you aren't speeding things up since this guy should only cost 6 mana at the most. Final Verdict: Some will try to use this at first, and shortly after he will be a thing of the past.  Nice bomb to pull at the prerelease, however.


Falkenrath Aristocrat
Current Price: $8.99
Future Price: $4-$10
Falkenrath Aristocrat is a solid card.  She does not pass the "Gut Shot" test, and depending on the popularity of that card, this card may not see the light of day.  This guy has a lot of potential, including some cool combat tricks, however, the fact that you have to sac humans to get real value is offputting.  You normally aren't going to run many humans in a red/black deck right now, so most of the time you'll just be getting a 4/1 hasted flyer for four.  Still not a bad deal, but not mythic quality.  Final Verdict: Outclassed in almost every way by Olivia.  I like this card, but I still don't see much upwards potential.


Havengul Lich
Current Price: $14.99
Future Price: $4-8

Full of flavor, but might be a little trickier
to pull off then we think.
This is a really cool one.  People are already coming up with combos for it, including the infinite loop with Heartless Summoning and Perilous Myr.  The important things to remember are: 1) You still have to pay the mana costs for the card you are rezzing.  For example, if you pay 1 mana, target Grave Titan, then you'll have to pay another 6 mana, and 2) You still can only cast the creatures as a sorcery.  One of the problems with this card is that it must compete with many other cards that actually do something when they hit the battlefield.  More than likely, you wont have the mana to put his ability to use the turn he hits, so you'll have to wait until the next turn.  Even then, his ability only really shines when you run out of cards in hand and stuff to do, since he will likely strap all of your mana down.  The combo idea is cute, but 3 card combos are not practical in this format since we have limited resources that will search for those pieces.  Final Verdict: Cute card, oozing with flavor.  Has hopes of standard play, but it has its drawbacks.




Huntmaster of the Fells/Ravager of the Fells
Current Price $17.49
Future Price $5-$12

Cards that transform are nice, but a good way to evaluate them is to just assume they never transform.  I mean, 90% of the time they'll either die or they just wont transform.  Let's see what we get at face value.  A 2/2 for 4 mana, and that mana is red and green so that might restrict what decks it can go in.  You get a 2/2 wolf, and you also gain 2 life.  Not bad.  I would expect more from a mythic though. 

Now on the flip side we get no more tokens, but we get a tougher creature in the form of a 4/4, plus we have a mini "Searing Blaze" effect to boot.  Final Verdict: All in all, he's pretty solid, but you usually want more bang for your buck, and this card combines a lack of value with a gamble aspect, and the big jackpot is rather disappointing, especially for a mythic dual color.








Moonveil Dragon
Current Price $2.49
Future Price $1.49

If this card were only rare, would it be a 4/4
for 7 mana?
DAMN BULK MYTHIC DRAGONS STOP IT STOP IT STOP IT STOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP ITSTOP IT STOP IT STOP IT  Final Verdict: STOP IT!!!!!!! </QQ









Sorin, Lord of Innistrad
Current Price: $59.99
Future Price: $20-$40

My first thought was, why white?  I thought back a bit, remembered his name the flavor text on the Zendikar edition of Day of Judgment, remembered the role he played in Rise of the Eldrazi, and the bond that he shared with Nissa.  I shrugged, and decided to just roll with it.  I'm pretty partial to Black/White as a color combo, so maybe I can swallow this a bit better than some of you others. 

But let's talk about the card itself.  I'm going to allude it to the likes of Elspeth, Knight Errant, a solid card in its time, and if Sorin stacks up, then we will have us quite the winner.  Like Elspeth, he costs 4 mana (albeit one of them is black) and starts with 3 loyalty.  While Elspeth had two +1 abilities, Sorin has only 1.  The first one is recognizable: it puts a 1/1 into play.  But Sorin actually goes one step further and gives it lifelink, a nice little bonus.  I'll just write that off as payment for the demand of two colors.  The next abilities of both walkers differ a bit, but they both play the same role: they enhance your creatures.  Elspeth had an additional +1 that gave a creature +3/+3 and flying, until the end of the turn.  Sorin does something really unique.  He puts a stackable emblem that gives a permanent attack bonus to all of your creatures.  Forever.  Emblems cannot be messed with whatsoever.  Now, I dont know if I would pay 4 mana for an effect like that, but I do know that having that option is greatly welcome with all of the 1/1 lifelinkers you'll have in play.  Now for the ultimates, I cant even compare.  Elspeth had a very expensive and usually non-impactive ultimate that I never used.  Sorin, on the other hand, has a game reversing, backbreaking ultimate that will usually spell game for your enemies.  My goal is to steal a Karn, Liberated with this move.  Final Verdict: Sorin no doubt stacks up to be the chase mythic of the set.  He will see play, but his home is undetermined at this point.  The power is there, but will the two enemy colors be an issue? 


Vorapede
Current Price: $7.49
Future Price: $2-4

Undying is a pretty cool ability.  It is like a better version of persist in my opinion.  Instead of a weaker version coming back from the dead this version is stronger than ever.  And they all combo with hex parasite, which steals the counters from them and keeps them alive virtually forever.  They already spoiled an uncommon 2/1 haste with undying for 2 mana.  Green.  So naturally I was excited to see what they cooked up for a mythic with undying.  Instead, we got this fail of a mythic.  I would be ok with this card being an uncommon.  And at rare, I could write it off as a bulk rare.  But no, we seem to have a need to make nearly every mythic for Dark Ascension a failure.  Oh well.  I really have nothing good to say about this.  I just wish that it said haste where it says vigilance.  Final Verdict: I just cant see this beating the 5 drop spots that we currently have, like Garruk, Primal Hunter or Acidic Slime.  I'm sure it will see play as a one of in BirthingPod.dec but that should be the end of it.
Helvault
Current Price: Around $5 on ebay.
Future Price: $2-4
Helvault.  Pretty cool name huh?  But, does it follow the cycle of being a crappy mythic in Dark Ascension?  In short - yes.  It feels akin to Oblivion Stone, in where you can store some of your creatures inside and then wipe the board (which oblivion stone did on its own, with this new card you will have to find a way to wipe the board on your own).  You can also take a other route with it, you can just use it to exile all of your foes creatures.  Over and over again.  The problem with this lies in the fact that it is an artifact.  Artifacts die.  Especially in this format, where we tend to run many maindeck solutions to artifacts.  Green has a plethora, like Bramblecrush, Acidic Slime, and Beast Within, all which can be easily found in maindecks.  Red might not be running Oxidda Scrapmelters and Manic Vandals main deck (which I have personally ran Manics main before) but after sideboard they have these options and so much more (Ancient Grudge, anyone?) I cant help but point out that you would almost always want a Karn, Liberated, or even a Spine of Ish Sah over this card if that is your intentions.
One thing I would like to mention is the wording on this card, which I can't help but think it is an error, but its the way it is, so lets find us some loopholes!  It does indeed state that if it is put into graveyard, then that is when all 'Hel' is unleashed.  But what if it was exiled?  Then, according to the wording, all of those things are pretty much gone forever, for good and bad.  For example, lets say you are putting 'fate counters' on your own creatures, sucking them into the vault.  Later, you'll intend to wipe the board, then somehow destroy the vault yourself and unleash your stored creatures onto the battlefield.  (Lame combo, btw peoples.) So, what if right after you wipe the board, your foe uses Oblivion Ring on Helvault?  Yup, that means all of your stuff is gone.  Forever.  If Oblivion Ring is destroyed later on and Helvault reenters the battlefield, it does not remember what it exiled, since it itself was exiled and now is essentially a fresh copy.  Now, on the flip side, you can use this knowledge to your advantage.  Say, you have exiled your opponents Wurmcoil Engine and Inferno Titan with Helvault.  Now, all they have to do to get their cards back into play and kill you is destroy the Helvault.  But what if you exiled it before they are able to destroy it?  For example, you could do this with your own Oblivion Ring or even -3 with Karn, Liberated.  That would basically exile them forever, according to the wording on this card.  Magical Christmas land aside, this is a difficult process to actually make all of this work and to me it seems like a waste of time.  I just wanted to point out how this card works and that the loopholes might actually be relevant at some point or another, and its important that we know how it actually works, even if we never plan on using it.  Final Verdict: This Oblivion Stone wanna-be does not stack up.  It's two ablities are controversial to each other, giving this card less options than it seems.  It's also easy for your opponent to control how it is used.  Aside from some fringe play in Tezz.dec, this card is going straight to the mythic dump bin.


Mikaeus, the Unhallowed
Current Price: $7.99
Future Price: $5-10

This guy is pretty nifty.  Lots of flavor and pretty good value.  Sadly, it costs 6, and therefore we must compare it to Grave Titan.  Card by card, Grave Titan is much stronger and almost all of the time, its the card you want.  That's not saying Mikaeus isn't good.  In fact, I think he is one of the better mythics in this set.  He will see value in many ways, from EDH (pick up foil versions of this card ASAP, they will bring a pretty penny) to block, to standard.  That's not to mention when and if Grave Titan doesn't see a reprint in M13, then this guy will be the premier black 6 drop.  I think Mikaeus will be very strong in a couple of niche decks to start with.  He seems amazing in Heartless summoning, where his lord boost counteracts the -1/-1 from Heartless.  Hitting him turn 4 seems good as well.  Very possible to see him in zombies as well, as a bunch of 3/3 undying zombies just seems frightening.  One more deck you might find him in is Black/White tokens, where you make a crap ton of weak tokens that are bulked up with the likes of Intangible Virtue and this guy.  Final Verdict: It's going to take some time and some work, but don't write Mikaeus off yet.  He just might surprise you.


That's all of the Mythics for this set, unless they surprise us and do 11 instead of 10.  If you guys want me to review the rares from this set, leave feedback!  If I write all of this and get nothing back in return, it seems pointless to stay on a schedule and get this content out to you if you can't do your part!

Saturday, December 24, 2011

Bitter Turmoil - Complete Spoiler: Purple - Part 2

A more expensive Arc Lightning, which makes
sense because purple isn't very good at emulating red.
However, it is good at tacking on special
enhancements, such as flashback, in this case.
This is one of the most efficient burn spells
Purple has to offer, and therefore, this will
likely be the most played.

Played in the wrong deck, this card is a horrid
FAIL.  In the right deck, this card can be almost as
powerful as Green Sun's Zenith.

An inefficient tutor, that might be a requirement
in a purple "dredge" deck.  The reason it would be
inefficient is because if thats the route you plan to
go then this is effectively a 3 mana Entomb.

At first glance, this might not seem to effective.
However, strong magic players might see its uses.
In response to your Mind Control, I'll tuck this guy
into my little storage facility, where you cant touch him.
The biggest part about this card is that it cantrips, which
makes very playable in the maindeck.

Before I had the name for this card, I designed what it
did.  Then the name wasn't so hard to figure out.

I haven't really put this to the test, but I'm guessing
that someone will find a way to break this.  I know a way
to use it to gain a crap ton of life, but I'm more worried about
someone losing 40 or so life to this card. We shall see
what you guys come up with.

seems like a really bad discard effect, but the
upside is you can target yourself.

Combos with Devour Thought.  Also combos very very
well with Rapture's Summation, so keep that in mind.

4 mana is a little steep, but the chance for a 2 for 1
seems worth it.

Volcanic Hammer!  not too exciting, but
will be used in limited to be certain.

Horrible blaze.

Ever play against that guy that just has to play out
their hand all in one turn?  Just show him this card
after he plays his hand and watch him stomp off
in a nerd rage!

I wanted to recreate Cruel Ultimatum for purple.
This is as nasty as I wanted to get.


The best card in set.  Hands down.  You thought
Counterspell was OP?  How do you like Mana Burst?
This makes sense to me, as Purple is supposed to
be better at countermagic then Blue.  That's all the
defense I have, so let me have it, for making such
an overpowered card.  *ducks under his desk*

Purple's weaker version of mind sludge, but
again, you can target yourself, and sometimes that's
relevant.

This effectively counters all spells on the stack, if it
resolves.  Think mindbreak trap.  Then instead of putting them
into a graveyard, they forget those cards instead.  Useful
if you plan on reviving spells in your opponents
Forgotten zone.

The applications for this card are many.

Simple enough.

You could build a deck just around this card.

This card pulls double duty as a pump and
as a token generator.  Sadly, purple isn't much of
a color for using tokens well.  Except for maybe
with this card......

Combos with "Portal from a Raging World". 
Otherwise, a weaker Eldrazi Monument.

If you can get this one out early, it could
cause some heavy disruption.  If its late, then it
will largely be ignored.

This could easily trump all of the other Zeniths. 
Its an Akroma's Vengeance, or a Death Cloud. 
Pick your massive removal spell, because this card
will be the major sweeper in purple control.

I just had to do it.  Go forth, and break this card!

1 mana essence scatter?  Sign me up!  Did
I mention that purple can counter like a boss?

We already talked about this one, didn't we?

Negate, shock, and green hate?  All rolled into a
nice little 2 mana bundle?  How can you go wrong?

1 mana divination if you set it up correctly.

"OMG you are gonna give purple fog?  I thought
purple didn't get any green effects?  OP OP OP!"
Ok, so first off, you are gonna complain about Fog
being OP?  Second, have you ever heard of a card called
"Holy Day"?  What about "Darkness"?  Third, the flavor
is there, and it just makes sense for this card to exist in
purple.


Hope you guys enjoyed purple!
Remember, the more feedback and hits I get, the more often I will feel like getting this stuff out to you!  So let the feedback commence!