Friday, June 22, 2012

Marks of Misery Update


Been working on Marks of Misery a bit on my mini-vacation.  I have two trial decks ready to go, so we will be starting the Alpha testing next week.  I did a little PvP "solitaire" and found that the battles ended way too quickly, like 1 to 2 mins tops.  Also, if dailys were to be allowed (Which wouldn't make any sense) it would matter on who won the die roll, and thats no fun.  The following rules are to be set into place prior to the alpha testing regarding PvP:

- Daily cards are banned.
- Encounter cards are optional.  (I'd recommend a ruling that had them do 1/2 damage if you use them)
- Cards that force players to skip turns or attack phases instead reduce the damage dealt next turn by 50%.  (Example: Ray of Frost)
- All status effects are subject to a saving throw, whether or not the card calls for one.
- Players start with 2 healing surges. These can be used normally.


After we do some testing, I'd expect some changes to this, as we are only in the Alpha stage of testing.

I also created a template for a Character Sheet.  I went into this project wanting a clear, concise form of data.  I ended up leaving too much info out, such as the Luck stat, and the Healing Surges, but here is the first draft of it:



The goal is to use this to capture all of the needed data, and use cards for the rest (spells, equipment, etc).  I might even use healing surge counters or cards to reduce the clutter on these sheets.  The sheets need to be as user friendly as possible and as simple as can be.




Last post, I spoiled two of the "At-Will" cards.  Those are cards that will be in your physical deck.  You will also have access to Encounter and Daily cards.  These are different as you have access to them at anytime.  They also exhaust when used, taking some time to refresh.  Think of them as "cooldowns" on World of Warcraft.  The encounter ones will reset after each battle, but the daily ones are only available once per dungeon!

Here are two spoilers/examples of this:





Finally, I will present a diagram that might clear up any questions about the cards themselves:



As always, feedback is appreciated!

No comments:

Post a Comment