Had some requests about my custom tabletop/TCG, Marks of Misery. Its currently in the alpha stage but planning to move into the beta stage testing sometime next month. As such, I cannot reveal to many details. But here's a few facts and the first spoilers!
Game Facts
- Magic/TCG/D&D fusion, with some Torio flair here and there.
- Smaller deck sizes, currently looking at 20-30 card "At-Will" decks.
- Earn new skills and equipment as you progress through the game, giving you the option of building your character as you see fit.
- Currently up to 6 classes to choose from and over 200 skills. (expect these numbers to continue to grow)
- Earn rare loots! From rare equipment to rare spells, there is a ton of different ways to max your characters abilities.
- Choose your own skills! If you are a wizard, you can build an all-fire deck, maximizing your damage against cold creatures. Or you can opt to use some of each element, giving you more options. The choice is up to you!
Products
So far, the only way to obtain cards for this game will be:
- Starter Decks
- Dungeon Expansions (more on this later)
- Winning "in-game" loot rolls
- Completing "in-game" quests
- Participating in PvP events
In closing/SPOILERS!
As far as the cards, which is roughly 40% of the game, I used MSE2 and the VS. card frames. I wanted something different than the same old magic borders, and the VS. card frames did the trick.
And here is the first official spoilers for Marks of Misery. Let me know what you think, and I just might reveal more about this exciting project...
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