Monday, November 28, 2011

Bitter Turmoil - Complete Spoiler: Red

I already had a discussion on the walkers, but
heres the details: She pings for light damage,
sends lava axes with legs at her opponents, and obliterates
the opposition with her ulitmate.  What's not to love?

Anyone remember Hellspark Elemental?  This
is Hellspark Elemental.  On crack. 

I'm not going to say the mana cost is worth the effect,
but I do think the versatility is what makes this
worth playing.  Sometimes, albeit rarely, you would rather
have a 2/2 creature for 3 then have a removal spell.
And I really love the 'dual' factor of this card.
It's like "Hey bro, I burned yo couch and i'm gonna
set you on fire and you CANT STOP THA FIRE BRO!"
Seriously, this is the true meaning of card advantage.

Ok, this is the most ground breaking card of
the set most likely.  I created a world without
Lightning Bolt, so therefore creatures with 3 toughness
are king.  But this card not only trumps that
theory, but it also takes it a step further.
All of the mythic 'hero' cards are 4/4 creatures,
and they are all dispatched by a one mana red card.
The catch is they have to attack with it.  The cool
thing about the hero cycle is that they generate a
HUGE amount of advantage the moment they enter the
battlefield, and the fact that they have a 4/4 body to
boot is just the icing on the cake.  So, with this in
mind, if your opponent has one untapped
red mana, you might not be as aggressive.

Combos with Rais.  We are getting there!

Reprint.  I had to put this in the red section
even though it says its not a red card.  Guess
I just have a problem with "structure" and "rules"

One of the most insane cards you can drop
when you have an awesome board.  One of the
worst cards to top deck after your opponent
plays Day of Judgment

In the planning stages, I said that I wanted to
find a way to create a Siege-Gang Commander
at common rarity. 

This card was rare at first at 4 mana, then uncommon
at 5 mana.  The biggest issue with this card at
common is limited, and this set just doesnt have enough
duration to make it effective.  However it does play very well
with my previous set, and perhaps with my future set,
so I decided not to give it the axe.

An instant Pyroclasm with a potential upside.

One of those fun "color-hate[lmao])" cards
that are probably worth main decking in limited
because it always does something as opposed
to Combust

Reprint

Better than Inferno Titan?  This guy is awesome,
at an easy 10-11 worth of power, and like inferno titan, he
gets some damage in on the first turn.  Splits the
threats making it harder to deal with.  It doesnt
sound like much on paper, but trust me: 
This one is insane.

And who said running red didnt require any thought?

Part of the discard cycle.  Notable for being
one of the better ones.

I had no idea that I had reprint Searing Blaze
(for the most part) until just now.

Hot Damn I love this guy!  He can friggin cast
 lightning bolts!  All he needs is a little time.

Pretty sweet against a deck with little creatures.

And here, I demonstrate my uber ability to
create totally original......nevermind its just Staggershock.

The red "IWIN" card.  No need to comment,
just read the mofo.  He doesnt really card if you have
100 life because he's gonna deal like 30 or so
damage a turn.

Generic red enchantment.  It's really not bad,
just not exciting.  We have to cater to the simple
folk too guys!

1 comment:

  1. yes, I spelled 'ultimate' wrong. no im not going to fix it. It's proof that I'm human. And I'm a rebel. I refuse to use that there "correct" spelling and gramare

    ReplyDelete