Saturday, November 26, 2011

Bitter Turmoil - Complete Spoiler: Black

The Volatile mechanic is a simple one, but it
seemed both flavorful and useful in this set,
albeit in small doses. If many things had this
mechanic it would make anything with low toughness
useless.  I made the creature have to attack each
turn to give green an "out" to this threat.  They
can kill it merely by dropping a fatty.

Perhaps a little underpowered, but the most obvious
application of this card (Use it for mana and ramp
into his master, the 8 mana Bali) is a strong play
in this format.

This guy just screams value.  No, hes not gonna
win you the game, but he can chump block
like a champ and keep you alive long enough
to drop your big stuff.  I'm pretty sure if I can free
up an uncommon slot that his guy will be jumped
up in rarity.

Not impressive for the stats, but the fact that
it can fit into two very potent tribal decks is
worth noting.

Insanity against white or green of course.
Fair against anything else.  Of course, edict
effects are pretty rare in this sets so it may
see play regardless.

This card was designed to help fuel many of the
zombie and elf guards that need cards in the
graveyard.

The drawback isnt too awful bad, unless they are
chump blocking you with little guys.

Part of the discard cycle.  Pretty weak discard
trigger,

Part of the Lord cycle.  What can I say?  I was
wanting to make an OP black card and this happened.
When designing this guy, I thought to myself -
"How can I make an awesome black card that tops
Grave Titan?  This is what I arrived on.  Enjoy.

A little confusing, but the idea is to have him on
the field whenever Gruemaw clears the field. 
The result?  You'll replace him with a 2/2 zombie
and in return your Gruemaw will be a 6/6 with shroud.

Reprint. 

Usually these types of effects are a little underused
and underpowered, but if you remember tendrils
of corruption then this might be of some use to you.
Instant speed in response to mass removal seems good.

Fun fact: At first, this was a black and green card
with a red activation cost.

Well, black needed an enchantment.  It's pretty
fun in limited at least.

I love the huge toughness on a black creature.
You dont find that often.

Overpowered, overcosted and usually game
ending.  Part of the "I WIN" cycle.

Reprint.

Thursday, November 24, 2011

Bitter Turmoil - Complete Spoiler: Blue

Sphinx Lord.  Aggressively costed for what it
does.  Makes the Sphinx tribe a viable option.

Limited Hero.  Not too impressive otherwise.
Would be a great powerful equipment holder
should any exist in this world.

Top Tier common.  So few common flyers to
compete with this.  Also will be a roleplayer
in the Sphinx deck.

Eh?  I guess its a sideboard option.  Anti-bomb
in limited.

Backbreaking advantage on top of a huge body
thats hard to stop.  Plus, its a sphinx?!? 
Great value here.

Seems useless, but might see some sideboard play
if it finds some targets.  Horrid in limited.

Maybe a bit underpowered, but the value of
those options are worth it.  One of the few
"Anti-Purple" cards.

Pretty insane in the Sphinx deck as well as limited.

Lots of mana.  I feel this guy is awesome at controlling
the game, but he can't wrap it up on his own.  Use
him as a ulitilty, not as a main focus.

OP.  Common?  What was I smoking?  This guy
is going to own limited.  Not many bodies that
large in the common bracket to beat over it, plus
if he loses defender then he is a game winner.

Eh.  One of those fun cards that really isnt
going to win you the game.  But its fun.

Reprint.  Was sick back in the day.

Reprint.

Like Rewind?  Like Concentrate?  Have both!

6 toughness is really large.  The most relevant effect
of the dweller cycle so its almost titan like that even
if they kill her you still get the 'loot' effect.

Seems good with instant speed card draw.
Plays well with his leader...

This dude is absurd.  So I'm gonna get a 4/4 for 6. 
Meh.  But its flash, so that helps, right?
Oh crap, I get to counter a spell with it too?
And wait, now I get to put that Grave Titan I
countered into play under my control?  And
basically you can't play anything that doesnt kill this guy
for the rest of the game? 
Seems Good.

Monday, November 21, 2011

Bitter Turmoil - Complete Spoiler: White

Here are all of the cards in set 2 of my custom Magic block - Weathered Hope, here is Bitter Turmoil!

Let's start today off with all of the white cards!  Enjoy!

Part of the Discard Cycle.  One of the few common
flyers in this set, which is notable for draft.

Nifty card, but most of the time it just ends up
being a 2/3 for 3 mana.

Anti-Goblin in constructed, and just a nice wall
in limited.

Part of the lord cycle.  Keeps your opponent locked
down pretty well if she lives.  Also plays well with...

Part of the squire cycle.  Wicked in limited.


Part of the Giganti cycle.  The White "I WIN" card.

Sweepers are always good.  This is a great
comeback card against, say, a red deck.

Trample on white?  Kinda weird.

Part of the dweller cycle.

NICE WALL BRO

Reprint. 

My version of pacifism.  More for flavor than
being effective, but it still will be a high draft pick

Bomb.

Flexible card that helps you ramp early and
pays off in the late game.

Powerful exile effect, with some targets issues

Champion of the mid-range ground pound team


Hope you enjoyed it! 

PS: What color do you want to see next:

Blue
Black
or
Red?

Still hunting pics for green, artifacts come after the colors, and of course I'm saving purple for last.